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1991-01-07
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MultiFinder v6.1b.
finally, the about box in this version no longer bombs
DepthMenu wouldn’t let you set a 16-bit pixel-depth. And
a multiple monitor setup. Also fixed bug whereby the
location on the screen, and should work for any monitor in
V2.1.1ß (12/28/90) DepthMenu will now pop up at any
'vers' numbering error.
resource numbering problem (a cosmetic fix) and fixed
V2.0.2 (11/29/90) New help system, fixed 'ICN#'
Mike Landis for designing and coloring the new icons.
pixel depth at any time. And of course, special thanks to
V2.0.1 (11/20/90) Includes DepthMenu to let you switch
current pixel-depth of the main device.
V1.0.2 (10/29/90) Startup ICON arrow indicates the
work and it doesn't crash.
V1.0.1 (10/25/90) First official release. All features
• Change History •
Los Angeles, 12/28/90.
Thomas A. Johnson
Daniel A. Segel
advantage of his good work.
others to use in their projects – we have taken full
made a portion of the Disinfectant code available for
of the terrific anti-viral utility Disinfectant. He has kindly
by John Norstad of Northwestern University, the author
Portions of this Help system are based upon code written
"@internet#" after ".edu" for AppleLink access).
currently available at internet address tj@cs.ucla.edu (add
at “D.SEGEL”, and America OnLine at “Dan Segel”. Tom is
If you have any comments, I can be reached through GEnie
V4.0.2.
DepthGauge was written almost exclusively using THINK C
these rules on later versions.
3) Tom and I reserve the right to change our minds about
2) You may not distribute modified copies of DepthGauge.
money from it.
1) You may not sell DepthGauge or in any way make any
regarding DepthGauge:
$1 shareware fee, and to keep in mind the following rules
not in the public domain. Tom and I want you to send us the
Although DepthGauge is shareware, it is copyrighted and
contributed various portions.
us have subsequently worked on this project and
and implemented by Thomas A. Johnson as an INIT. Both of
DepthGauge was originally conceived by Daniel A. Segel
• Legal and Other Info •
number to be drawn in.
Picker and lets you choose what color you want the
menu title color. Custom brings up the standard Color
for example), and sets the number color to the default
colorized menus (as created by the Kolor cdev from Apple,
popup menu. Black is black. The 'mctb' item is used for
Select the color the number is drawn in from the Color
À
À
À
À
À
• Color Setup •
available pixel depths are REALLY slow.
the mouse button, and the system calls to determine
calculates the correct menu to pop up at the time you click
so before the DepthMenu pops up. This is because it
may have to hold the mouse button down for 1/3 second or
screen, or it may not fully appear. Please note that you
try to pop up the DepthMenu too close to the bottom of a
the pixel-depth settings allowed for that monitor. Don’t
any monitor in a multiple monitor system, and will show
to disable the DepthMenu. The DepthMenu will pop up on
DepthMenu when you click the mouse. Turn all the keys off
Sets which keys need to be pressed to pop up the
 
 
 
 
 
 
• DepthMenu Setup •
the cdev.
will appear in by clicking on the appropriate radio button in
You can choose which corner of the menubar the number
…
…
…
…
…
• Location Setup •
pixel-depths listed above.)
the operating system (which will always be one of the
channel, and reports the current pixel-depth returned by
any presumptions about the implementation of an alpha
using 24 bits of data for color. DepthGauge doesn't make
using 15 bits of data for color, and "32-bit color" is only
commonly referred to as "16-bit color" is really only
alpha channel have no part in displaying color. What is
such as transparency or overlays. The bits used in the
structure that are sometimes utilized for special effects
Alpha channels are extra bits in a video card’s color data
32 bits = Millions of colors (24 bits color + 8 bit alpha)
16 bits = 32768 colors (15 bits color + 1 bit alpha)
8 bits = 256 colors
4 bits = 16 colors
2 bits = 4 colors
1 bit = Black & White
• bits-per-pixel -> Colors table •
monitor…
isn't much use for it if you don't have an external color
DepthGauge will work just fine on an SE/30, but there
System 6.0.5 or later.
DepthGauge requires the presence of Color QuickDraw and
was set via the "Monitors" cdev in the control panel.
when you reboot the depth will be reset to whatever mode
does NOT change the default mode set for your video card;
cdev in the control panel. Please note that the DepthMenu
any screen in your system without going to the "Monitors"
menu (DepthMenu) that lets you switch the pixel depth of
your main video device. DepthGauge also includes a popup
menubar representing the current bits-per-pixel setting of
DepthGauge is an INIT/cdev that puts a number on your
about box for:
Tom. With that aside, here’s what you came to this little
to me at 1208 Pine Ln, Davis, CA 95616. I’ll send 50¢ to
asking for $1 if you use DepthGauge. Just a buck. Send it
in the fee, so we’ve decided to make it simple and are only
.01% of those who use shareware products actually send
over to a shareware product. We fully realize that maybe
result, Tom and I have decided to finally make the switch
something more useful than originally expected. As a
work these days, as well as actually turning into
DepthGauge is growing up and turning into quite a lot of
This is the fifth official release of DepthGauge.
• Description of DepthGauge •
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December 28, 1990
V2.1.1ß
DepthGauge